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Witching Hour Challenge Review, part 2
The final howls and cries of All Hallow’s Eve still ring out in our Witching Hour challenge! What makes for a cool Warlock support card? Can a sorcery be a lord? How do you redeem one of the weakest cards from The Dark? Can you pass the Timtober challenge? Catch the mega stream and Juliet’s…
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Witching Hour Challenge Review, part 1
Spooky season just ended… but out from the shadows jump almost a dozen great warlock submissions! Our listeners are balancing warlock flavor against “lord” mechanics.
Card of the Day
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Year of Mechanics + Moxtober Combo! Live Design w/rexxer3
We’ve got three cards to design this week! We pick back up with rexxer3 on their “Year of Mechanics” project, which has official stretched past a whole year due to how many mechanics Magic has! One card per mechanic, and this month there is a special twist. Each mechanic is paired with one of our…
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Design Crossover – Teamfight Tactics w/Shawn Elizabeth Main!
We’ve got a super cool guest for our episode this week! Principal game designer on the new Teamfight Tactics season, Shawn Elizabeth Main!!
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Design Crossover – Midnight Suns
Heat up your cauldron and practice your hexes because we’re going goth! We’re looking at the videogame Midnight Suns and seeing what we can carry back into Magic.
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Solar Eclipse Challenge Review
We’re taking your submissions one day (and night) at a time! We asked for your common day/nightbound cards and we got a bumper crop!
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Following Signposts – Thunder Junction Arc-Uns, part 2
Time to bring the cows home! We’ve got the second half of our new episode format, where we check out all the draft archetypes of a set. This is focused on the gold cards and on Wizard’s description of the pairs. Our categories are: Excitement: Is…
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Following Signposts – Thunder Junction Arc-Uns, part 1
New set! New mechanics! New episode format??? We kick the tires on a new way to break down arcuns, those gold cards we get every set that help define draft.
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Survey of Extra Turns Cards
This week we are Beacon of Tomorrows, a podcast about time! We look over all the ways Magic has to take extra turns and try to brainstorm some new directions. From Alpha to Dr Who there are many ways to keep it going.
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Elder Dragon Challenge Review
March’s challenge was all about designing new twists on the elder dragons! Nicol and family, Tarkir dragons, Strixhaven, and a few other twists. Guest Cole AKA EclipseMeteor hops in to gush about all these sweet designs!
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Mechanics Draft! First Ten Years
We strategize, agonize, and finally pick mechanics from Magic’s past, snake drafted one at a time! What starts as a simple exercise turns into a thrilling competition. Everything from the pre-Modern era of Magic is on the table except for those pesky evergreen keywords.
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Unpacking Settling Idyll
This week we are looking at the custom set Settling Idyll by Provocative! We are going in only knowing a single image: a heroic mech guarding a town.
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Unpacking the Plundering of Guemhill w/Dodger
The Beacon community finished a second You Make the Pack, where we build a 15 card pack together. This week Kayiu brings on guest Dodger to see how we did!
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Set Skeleton Megaton News!
Mark Rosewater dropped a huge design article about Play Booster set skeletons this week! Skeletons are the outline of a Magic set, so we had to convene a pod to dissect all this new info.














