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Live Design: Dual Lands, Novelty, and Callback
In this live-design episode, Tim and Juliet tackle a templating question based on the precedent of Party, with some help from Banding and Domain. Along the way, they examine the role that lands, dual lands, and 1/1s play in sequencing.
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Cube Cube and More Cube! Washington Cube Champs Recap w/daisyama and zurishmi
Washington Cube Champs is a two day event packed with cube draft! Not just a niche format anymore, cube has its own events and tournaments, including WCC pulling in over a hundred players!
Card of the Day
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Final Fantasy Tactics (Advance!) Set w/ Judge Bones
Passion project meets mainstream set release with Judge Bones’s Final Fantasy Tactics Advance project. Started before FIN and reinvented afterward, we talk through all the components he needs to jumpstart this fun adaptation. Learn a bit about some…
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Finality Fantasy Challenge Review
Your last chance on the battlefield! This month’s design challenge is all about finality counters. Bring creatures back, but not forever. Added on top is a whole lot of Universes Beyond-style top down flavor! Tune in to hear about all the twists our…
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Design Crossover – Teamfight Tactics w/Shawn Elizabeth Main!
We’ve got a super cool guest for our episode this week! Principal game designer on the new Teamfight Tactics season, Shawn Elizabeth Main!!
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March of the Machines Challenge Review
March is over and your entries to the design challenge are here! Tim and Juliet review a sometimes-aquatic variety of artifact soldiers. There’s lobsters, legions, french fish, swampy subs, an underwater robot, an undercover otter, overarmor,…
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Sewer Denizens
What special mechanics would represent a beast that lives in the sewer?
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Zombies and Jobs
Most zombies lose some sense of self, but what could they bring with them into their new life?