Cube, Coop, and and Collusion at Magic Camp 2026

Our trips to the beach for Magic Camp are always filled with some big swings and fun games. Tim’s friend Keith hops on to the pod to help recap a successful outing full of inspiration for cube, card design, and formats.

Keith’s cube: https://cubecobra.com/cube/about/Unbound

The No Limit Cube: https://cubecobra.com/cube/list/SlayerBFM

The version of Hellscube 4 we played: https://cubecobra.com/cube/list/HC4

Scryfall gallery of cards mentioned

Topics and Tidbits

  • having a home for your creations
  • duels of the planeswalkers hive
  • cube designer as dungeon master
  • first event: TMNT coop box
  • boss’s creatures can’t block… very fundamental to the gameplay
  • coop and archenemy as a newbie-friendly mode
  • second event: keith’s high power, lightly modified cube
  • the fallen cubes along the way
  • necros retyped to skeleton robots
  • keith the synergy fiend
  • struggles running a synergy cube with 720 cards
  • bringing the alchemy draft rebalances to paper
  • respecting the hustle of madness
  • mayhem and madness, ninjutsu and sneak, fading and vanishing
  • it’s hard when the sky is the limit
  • alchemy-specific cards vs the alchemy rebalances of paper cards
  • the temptation to edit 15 cards in a draft format
  • no rebalanced that nerf cards, they are just cut
  • thick sleeves with tokens included
  • flip cards can be a hassle for the opponent even more than the drafter
  • bar cube “just cut all the tokens and dfcs” vs keith’s “bundle it all in there”
  • adding MORE reminder text to a cube
  • as cubes represent more different sets, the number of mechanics go up
  • going hard on customizing cards
  • third event: kamigawa block cube
  • double rares per pack to allow for a mix of bomb and bizarre
  • zubera corner
  • arcane’s return?
  • third event: no limit cube plus moxes for everyone
  • “no limit” cube typically is power level beyond power cube
  • here, we started with five mox, and the mox could be turned in for an extra pick
  • “I would pay any price” to draft two cards from this pack
  • all the bonus moxes turbocharged the artifact strategies
  • sneak attack without sneak attack
  • fourth event: Hellscube 4
  • actual 2 hour draft phase
  • cards that look like other games (pokemon, wingspan, etc)
  • cards that embed older existing cards
  • finding the power level us up to you
  • a morale issue broke out mid-draft
  • gaby’s strategy of shuffling the pool together
  • (it just works) flavor text
  • supporting conjuring by having pseudo-token cards to put in your hand
  • fifth event: kaldheim draft
  • the creature type decks don’t really work!
  • snow mostly exists for the soup-y deck
  • keith wants more runes
  • sixth event: power cube with some 2x cards
  • cheating with dream halls
  • IRL F6’d
  • Tim taking the steel overseer leap of faith
  • the “naive” draft experience of a cube or set
  • the pre-power cube spiel about combos included in the list
  • seventh “event”: eventide precons 1v1
  • two drop that swings for 5 every turn
  • tim can’t pronounce “shorecrasher”
  • a super comprehensible free-for-all game
  • sinking your threat level in FFA
  • nobody wants to alpha strike the “weak” player
  • gotta slam precons between drafts
  • cube monogamist
  • create a 4/4 green ogre named Shrek

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