Our trips to the beach for Magic Camp are always filled with some big swings and fun games. Tim’s friend Keith hops on to the pod to help recap a successful outing full of inspiration for cube, card design, and formats.
Keith’s cube: https://cubecobra.com/cube/about/Unbound
The No Limit Cube: https://cubecobra.com/cube/list/SlayerBFM
The version of Hellscube 4 we played: https://cubecobra.com/cube/list/HC4
Scryfall gallery of cards mentioned
Topics and Tidbits
- having a home for your creations
- duels of the planeswalkers hive
- cube designer as dungeon master
- first event: TMNT coop box
- boss’s creatures can’t block… very fundamental to the gameplay
- coop and archenemy as a newbie-friendly mode
- second event: keith’s high power, lightly modified cube
- the fallen cubes along the way
- necros retyped to skeleton robots
- keith the synergy fiend
- struggles running a synergy cube with 720 cards
- bringing the alchemy draft rebalances to paper
- respecting the hustle of madness
- mayhem and madness, ninjutsu and sneak, fading and vanishing
- it’s hard when the sky is the limit
- alchemy-specific cards vs the alchemy rebalances of paper cards
- the temptation to edit 15 cards in a draft format
- no rebalanced that nerf cards, they are just cut
- thick sleeves with tokens included
- flip cards can be a hassle for the opponent even more than the drafter
- bar cube “just cut all the tokens and dfcs” vs keith’s “bundle it all in there”
- adding MORE reminder text to a cube
- as cubes represent more different sets, the number of mechanics go up
- going hard on customizing cards
- third event: kamigawa block cube
- double rares per pack to allow for a mix of bomb and bizarre
- zubera corner
- arcane’s return?
- third event: no limit cube plus moxes for everyone
- “no limit” cube typically is power level beyond power cube
- here, we started with five mox, and the mox could be turned in for an extra pick
- “I would pay any price” to draft two cards from this pack
- all the bonus moxes turbocharged the artifact strategies
- sneak attack without sneak attack
- fourth event: Hellscube 4
- actual 2 hour draft phase
- cards that look like other games (pokemon, wingspan, etc)
- cards that embed older existing cards
- finding the power level us up to you
- a morale issue broke out mid-draft
- gaby’s strategy of shuffling the pool together
- (it just works) flavor text
- supporting conjuring by having pseudo-token cards to put in your hand
- fifth event: kaldheim draft
- the creature type decks don’t really work!
- snow mostly exists for the soup-y deck
- keith wants more runes
- sixth event: power cube with some 2x cards
- cheating with dream halls
- IRL F6’d
- Tim taking the steel overseer leap of faith
- the “naive” draft experience of a cube or set
- the pre-power cube spiel about combos included in the list
- seventh “event”: eventide precons 1v1
- two drop that swings for 5 every turn
- tim can’t pronounce “shorecrasher”
- a super comprehensible free-for-all game
- sinking your threat level in FFA
- nobody wants to alpha strike the “weak” player
- gotta slam precons between drafts
- cube monogamist
- create a 4/4 green ogre named Shrek
