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The Baneslayer Cube by Redbay
Baneslayer Angel vs Mulldrifter is a spectrum of on-board presence versus pre-loaded value. This week’s episode is a cube design episode about that tension.
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Popcorn! Playing “Telephone” with Game Design
This week we talk about and design for the “Popcorn” game in our Discord community. Design a card based off of the last card, and the next person designs one off of yours. We go over some highlights from the game, then design a pair of cards ourselves!
Card of the Day
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Noggles, Donkeys & Midsummer Night’s Dream w/Andrew Gillis
Juliet and game designer Andrew Gillis tackle the noblest of beasts and regalest of steeds, the humble donkey.
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Design Crossover – Teamfight Tactics w/Shawn Elizabeth Main!
We’ve got a super cool guest for our episode this week! Principal game designer on the new Teamfight Tactics season, Shawn Elizabeth Main!!
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Designing Simplicity
Designing cards is hard, and sometimes things get complicated. How to simplify them?
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Set Spotlight – Hyperpop
Kayiu hosts a look at color-blasted, music-infused future set Hyperpop! Creators platypeople and IgnitedxSoul give you a comprehensive look starting with abandoned mechanics, then talking through the featured keywords, into themes, and finally some Revolution constructed shots.
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For Sale: Stately Castmire Manor
Episode 300 is here! We recap Castmire, the community-designed spooky mansion set. How it came to be, all the mechanics, and the potential directions for the set! Come chat with everyone on our Discord: Castmire theme is “Nightmare” by
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Set Spotlight – Merveaux
Learn all about Mattelonian’s art and performance set, Merveaux! We learn all about what it takes to merge artifacts, enchantments, and three color wedges into one heavily playtested package.
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Signposts 101
Welcome to “Reading the Signposts,” a recurring column analyzing and exploring the design of the specific cards that help players understand the playstyles of the varied limited archetypes of sets (both official and custom-made). A quick primer on “signposts” for budding designers: With most sets (especially those intended to be drafted), Wizards of the Coast…
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Ludoflavorative Resonance – Cat’s Meow
Juliet and Susan discuss the things Cats are always known for: having antlers, flying, and having jobs! We break down some of Magic’s most influential and adventurous felines, and together design a blue(paw)print card for what the future of this…
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Planechase Returns w/Fblthp
Realmbreaker has reconnected all the planes and we’re reconnecting with a format from the early 2010s: Planechase! This multiplayer-focused format switches rules early and often. What makes a good Plane card? Are the bad cards fun or just part of the…
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March of the Machines Challenge Review
March is over and your entries to the design challenge are here! Tim and Juliet review a sometimes-aquatic variety of artifact soldiers. There’s lobsters, legions, french fish, swampy subs, an underwater robot, an undercover otter, overarmor,…
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Sewer Denizens
What special mechanics would represent a beast that lives in the sewer?
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Zombies and Jobs
Most zombies lose some sense of self, but what could they bring with them into their new life?












