Revising Revised Edition! Retro Design Philosphy

Every amateur designer is tempted to mess with the past… What if you could change broken cards? Customize a draft format more to your liking? Provide the perfect on-ramp for new players? Tim brings Peter on to go in-depth on his long-simmering project of overhauling early Magic through the lens of Revised aka 3rd Edition. How do you create the feeling of awe and mystery of early Magic? What cards can change and what have to stay the same? Can we bring back Ante??

  • Objective 1: Be more surprising and mysterious than just a “Revised Cube”
  • Objective 2: Trading is a part of the experience
  • Objective 3: Keep creature power level roughly similar to Revised
  • Objective 4: Find a way to make auras playable

Card frames, renders, etc are still in progress but here’s what I’ve got so far!

First Change: Consolidate Instant and Sorcery into Spell (Instant as Supertype)

Second Change: Cantrip Type that draws a card on resolution

Third and Fourth Change: All enchantments are aura-like and are “Enchanting Spells”

Fifth Change: All artifacts enter with and use charge counters

Sixth Change: Castable Lands

Seventh Change: Standardizing Upkeep costs

Eighth Change: Ante effects just exile if you aren’t playing for Ante

Ninth Change: Warband replaces Banding

Some other cards mentioned:

Topics and Tidbits

  • revise-ed-ness
  • 3ed was the first set to rotate in cards (in this case from arabian nights and antiquities)
  • peter started around m14, about 20 years apart from revised!
  • playing with M10/M15 core sets vs playing with expansions around them
  • deckbuilder’s toolkit is his real core set
  • core set cards contain more basic versions of effects (shatter vs some rakdos version)
  • a pure, synergy-less core set vs a foundations style “10 seeded strategies” core set
  • the history of “ideal core set” projects in custom magic history
  • core set custom designers maybe trying to catch some childish wonder
  • tenth edition vs M10
  • the blandness of madden year numbers on magic sets
  • scarcity being a factor to the usefulness of core sets?
  • Objective 1: Be more surprising and mysterious than just a “Revised Cube”
  • Objective 2: Trading is a part of the experience
  • first of several “as Garfield intended” moments
  • the twilight zone between limited and standard
  • to modernize revised, do you just nerf/buff everything? make ancestral recall more mana?
  • as creatures got better over the years, it became more important to get on board in limited
  • Objective 3: Keep creature power level roughly similar to Revised
  • Objective 4: Find a way to make auras playable
  • the legend of the 20x Benalish Hero player
  • surprisingly little card draw in revised, even in blue
  • keeping upkeep costs
  • starting everyone with 60 random cards that they keep as a gift
  • second mention of the Garfield zone
  • First rule change: Consolidating Instant and Sorcery into Spell. Instant as supertype.
  • quick mic change
  • bringing skype to the early 90s
  • a repercussion of calling instants/sorceries spells is Counterspell changes meaning significantly
  • Second rule change: Cantrip type that draws a card on resolution
  • cantrips mostly used for what are auras in regular Magic
  • Third rule change: All enchantments are aura-like (they target something)
  • Fourth rule change: Enchantments are instead Enchanting Spells
  • “Draw a card at the beginning of the next upkeep” is the real cantrip??
  • Fifth rule change: All artifacts enter with charge counters and all artifacts use charge counters
  • Sixth rule change: Artifacts can be damaged, and lose charge counters when damaged
  • Peter tangent… is this all old rules? Are we using the stack? Mana burn?
  • Sixth rule change: Castable lands
  • Legends’ lands that don’t tap for mana
  • Seventh rule change: Standardizing Upkeep costs
  • Last Strike jump scare
  • skeletal thumbs up from MDub
  • adding more ante cards
  • “no ante?” “no ante”
  • Eighth rule change: ante effects become exile effects if you aren’t playing for ante
  • bolting a new bird
  • the elephant in the room: banding
  • recap on banding
  • Ninth rule change: Warband replaces Banding
  • saluting benalish hero guy
  • untouched: the dual lands
  • mostly cut: color hosing
  • secret codename: reillyvised

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