We’re back with a new crossover episode! Peter explains everything Tim needs to know about Wingspan, then they ride the wave of inspiration into a variety of mechanics for Magic! You don’t need to know anything about Wingspan to listen (Tim didn’t!)
Topics discussed:
- start of game draw 14 keep 7
- variants of legendary sorceries (“control 3 black creatures”)
- storing energy on creatures
- sharing loyalty among planeswalkers
- attacking the storehouse
- turns naturally get more powerful as the game goes on
- what colors would be rarer than others
- shared market lands and commons
- planar marketplace – same deck, different basics
- what could be the most common trigger?
- only use 26 spells or abilities in a game
- effects after turns 3-6-9
- after the game ends effects
- second run at fateful hour
- caring about proper nouns in card names
- other tags on cards to key into – “necromantic symbol”
- moving creatures from the battlefield to the farm or to the library
- damage dealt high score