Design Crossover – Wingspan

We’re back with a new crossover episode! Peter explains everything Tim needs to know about Wingspan, then they ride the wave of inspiration into a variety of mechanics for Magic! You don’t need to know anything about Wingspan to listen (Tim didn’t!)

Topics discussed:

  • start of game draw 14 keep 7
  • variants of legendary sorceries (“control 3 black creatures”)
  • storing energy on creatures
  • sharing loyalty among planeswalkers
  • attacking the storehouse
  • turns naturally get more powerful as the game goes on
  • what colors would be rarer than others
  • shared market lands and commons
  • planar marketplace – same deck, different basics
  • what could be the most common trigger?
  • only use 26 spells or abilities in a game
  • effects after turns 3-6-9
  • after the game ends effects
  • second run at fateful hour
  • caring about proper nouns in card names
  • other tags on cards to key into – “necromantic symbol”
  • moving creatures from the battlefield to the farm or to the library
  • damage dealt high score

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