Spurred by the idea of simultaneous, Peter and Tim delve into all the phases and steps of a turn! After honing our understanding of each one, we also break out into some free form ideas. Deleting the draw step? A “start turn” phase to match “end turn”? Multiplayer alternating main phase actions? Lots more discussed.
This ep was conceived based on this idea from Xena:
The step and phase graph:
A list of topics discussed:
- xena rule
- diplomacy
- kinfire delve
- no draw step (also sentinels, gloomhaven)
- all phases
- upkeep/draw priority (feels cheaty)
- upkeep step name is bad
- main phase (“where the magic happens”)
- first vs second main phase a fun learning moment
- can a city have two main streets?
- combat phases
- damage step
- former damage on stack
- conga line or free assign damage
- feel like I’m cheating
- reconaissance
- end of combat
- conqueror’s galleon
- honest banding played ernestly
- dancing changing phases
- thawing glaciers
- time travel glaciers
- misnamed steps
- unlimited combats
- infinite serra
- untap vigilance
- no drawing
- draw when you play a land
- no priority in upkeep/draw
- swap draw and upkeep?
- rename upkeep
- upkeep triggers and upkeep-only
- intuitive vs fun on priority passes
- most fun phase
- menace
- only combat
- flesh and blood
- even more simultaneous turns
- nobody allowed to leave the table
- stonehorn dignitary
- time stop
- end the upkeep for good
- morning phase by beck