Baneslayer Angel vs Mulldrifter is a spectrum of on-board presence versus pre-loaded value. This week’s episode is a cube design episode about that tension. Community member Redbay hops back on the pod to outline the philosophy behind their “Baneslayer Cube” which puts more focus on battling creatures.
Scryfall gallery of cards mentioned
Topics and Tidbits
- post-innistrad, pre-FIRE common card design
- multiple vanillas per color in draft
- new mechanics that build in a “draw a card” type effect like Prepared
- Tim talks about expensive commons again
- a hypothetical world of powerful vanillas and constant curveouts
- growing your starter cube into something more powerful
- rare lands in the peasant cube
- Andy Mangold’s Bun Magic cube
- an baneslayer: “something you’re excited to untap with”
- a mulldrifter: “a creature body that also gives you a card”
- baneslayer isn’t in baneslayer cube??
- are mulldrifters engines?
- are engines mulldrifters?
- gimmick cube? rule cube? clownshoes cube?
- redbay’s power outliers
- will jace in reality fracture be a riff on mind sculptor or something new?
- second baneslayer def: “you only start getting ahead if it survives”
- second mulldrifter def: “you don’t care if this dies”
- a draft that is less modern style is also less synergistic?
- where should the mana curve start and end for a powerful cube?
- wraths in cube
- what if your cards that bend the rules are also the strongest ones?
- making arbitrary cuts post-draft
- four dorks
- Redbay’s Rec: “Tarmogoyf” episode of the 180 MTG Podcast https://www.youtube.com/watch?v=BXCDS4pRkPQ&list=PLVaNYFB62Pz6Irq-FHwCSJk-KWeNLoZ_V&index=2
