Alien Space Survival! Outpost Zero w/IgnitedxSoul

We’ve got Beacon regular IgnitedxSoul, aka Dylan, on the pod this week! The topic is Outpost Zero, a sci-fi horror set, but more specifically we’re diving into some problem draft archetypes in the set. A nice mix of learning about the set and brainstorming ideas for designs!

Check out Ignited’s writing: https://www.dylan-tyler-ward.com

Outpost Zero design presentation: https://docs.google.com/presentation/d/1mwn4p5IkQpkQl8OfvEDczhipO-3knpcvKU-f_o1DeP4/edit?usp=sharing

Ignited’s show notes: https://docs.google.com/document/d/1-QoneS5geoGeuwCPPgbWImeFUz7KOI3V_eAeHiI287Q/edit?usp=sharing

Topics Discussed:

  • rakoa, hyperpop, cliques of nylin
  • one year goal for a set
  • still some tim mouth noises, but less than last week
  • growth within a hobby and community
  • trick your friends into designing for you
  • sci-fi horror
  • desperate – have you discarded a card, lost 3 life, or lost a creature this turn
  • pulling back on desperate that punishes opponent attacks
  • what is stun flavor?
  • “fatigue” as alternate flavor to “exert” or “stun”
  • improvise as a route to constructed playables
  • experiment – Put a +1/+1 counter or add/remove a counter of a type on it already
  • experiment on opponents
  • assimilate – Flashback a creature by saccing/emerging another creature
  • assimilate creatures are artifact symbiotes (sorta vorinclex-y?)
  • act of god based design
  • parasite infiltration and a plague on your enemy
  • B, sac a creature to destroy a creature removal spells
  • 2, sac a token to draw
  • is it unfun to always just sac my little parasite guys instead of attacking?
  • parasites upgrading into symbiotes is still cool/evil
  • leaning away from “sac tokens” to enhance the “attack with swarms” message
  • RB mercenaries. doom, resident evil, alien, etc
  • burly armored mercenaries clashing with 1/1 token flavor
  • rewarding tapping pre-combat
  • relative fractional costs of tokens… is a food .2 of a card? a 2/2 .9 of a card?
  • mercenaries for attacking or for defending?
  • mercenaries as a resource
  • rewarded for just one mercenary
  • what are the factions? what colors are humans mostly?
  • basic four factions/groupings are scientists, mercenaries, biomech aliens, escaped experiments
  • fatigue is mostly human (except for a horse!)
  • too much “protector” flavored creatures lightens the mood too much
  • green black self-recursion vs blue black reanimator
  • how to make GB creature recursion without building a slow deck
  • surveil deck is going to blue green instead of blue black
  • desperate doesn’t really work in blue
  • specimens and experiment
  • finality counter removal tech
  • token lover’s paradise
  • how to make specimens
  • dev process starting with commons, then minimum jumpstart, then gold cards
  • looking for a logo!
  • respect your elders (urza)
  • microset plugs!
  • get that Contributor role!
  • dylan-tyler-ward.com

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