Back to Battlebond! Bradley Brainstorming Bonanza

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This week we’re headed joining heads to brainstorm a ton of new ideas for 2HG draft! The episode starts with a recap of Battlebond along with cracking a sample pack. Once the table it set, we settle in to the big brainstorming session, sharing over a dozen ideas for a Battlebond followup.

Brad’s stream: https://twitch.tv/bradleyrose

Topics and tidbits:

  • Battlebond is a set built for 2HG draft/sealed
  • 4 pack draft, pick 2 per pack
  • 14 cards per pack (not 16 like in the episode) means 14×4 = 56 cards to make decks for two people
  • Most 2hg teams will absorb cards of all colors, making draft lanes muddled
  • Simpler cards in the card pool than other sets
  • Set Mechanic – Partner With… let your teammate tutor up a match card
  • Partners are basically always worth drafting highly
  • Set Mechanic – Support… reprinted mechanic that puts counters on a wide swath of creatures
  • Set Mechanic – Assist… your teammate can help you pay for these overcosted spells
  • Only 85 new cards, the rest were reprints. 22 Partners, 63 other cards
  • Some extra artifact creatures to help make playables
  • Gold cards do provide some lanes (my WU+BRG team doesn’t want WR or UB cards) but not loud ones
  • Partners are enemy color, gold cards are allied. Helps push you to spread out partners
  • Cracking a pack of Battlebond
  • Wait there’s no partners in there?
  • Big moment for Millenials
  • Main segment! Pitching Battlebond sequel ideas to each other
  • Brad’s first idea: “Combo”
  • First version of combo: like cases from Murders at Karlov Manor but can be solved by multiple players
  • Like a coach calling a play after a time out
  • Second version of combo: keyword on a card that is looking for other combo cards to be cast
  • Sort of kicker if you fulfill a condition?
  • Tim’s first idea: “Team player” – If this creature dies in combat, ~clause~
  • Alt from Brad: Maybe “dies while attacking”?
  • Brad’s second idea: Split card with “fuse” but each half is cast by different players
  • Alt from Tim: “Team kicker”
  • Tim’s second idea: “Home field” a command zone land that one player on your team can have
  • There should maybe only be one home field per battlefield, but Tim went with one home field per team instead
  • Only one home field per team rather than per player to reduce draft pressure
  • Brad’s third idea: “Winning” and “Losing” – Bonus effect if ahead or behind
  • What’s the best measure of winning/losing? Different in multiplayer?
  • Tim’s third idea: (followup to Brad’s third) Trophy… monarch-like token you pass back and forth by hitting for 5+ damage
  • Promoting and rewarding early aggression gives more place in the format for small ground creatures
  • Brad’s fourth idea: “Points” alternate win condition… is there something out there that would be a fun poison-y alternative to damage?
  • Brad’s returning mechanic pitch 1: Surge… natural fit and it’s been a while
  • Brad’s returning mechanic pitch 2: Spectacle… flavor fit for Kylem
  • Brad’s returning mechanic pitch 3: Myriad… might need to rename/tweak it, but a cool way to get more two-ness
  • Myriad a good fit for Littjara’s clone people?
  • Tim’s fourth idea: “Captain”ing creatures… pick one of your creatures to get extra size/abilities
  • How to differentiate from equipment… maybe it’s better on good creatures? No sac attacks with weenie captains.
  • Brad’s fifth idea: “Pit Crew”… vehicles shared by your team
  • Tim’s fifth idea: 3v3 draft, one pod
  • How do you draft enough cards for three people at once??
  • Do you simultaneously draft like in Battlebond or stagger like normal team draft (where everyone sits between two players from the other team)
  • Brad’s sixth idea: Flexible Partner With… One card can partner with one of several other cards
  • Tim’s sixth idea: The Sidelines… A cap on the number of creatures you can declare eligible for combat. Even if you have 9 creatures, you have to present the 5 that you are allowed to attack/block with in combat.
  • Brad immediately goes to “how about a max of 1”?
  • Tim’s seventh idea: Spotlight Packs. In between packs 1 and 2. Pile out four piles of R+C, S+2C, 2U+2C, U+4C. Draft them face up, rochester style, and you get the whole pile when you pick it. Each team gets to pick once eventually.
  • Most of the draft is normal style, but with these moments in between packs where everyone gets to talk with each other
  • By roughly balancing the pile value, it makes the picks more interesting and worth discussion
  • Having more cards might give you more flexibility in the rest of the draft, even if you don’t have the best card
  • One of Brad’s favorite things about Battlebond: everyone learns sign language!
  • Frost Lynx MVP

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