We’ve told you about You Make the Pack, now it’s time to do it!! We’ve got some live design this week, making submissions for the YMTP event. We brought on new community member KennaKhaos to help and it was definitely the right choice! We tackle both a rare and a common for this emerging project.
Scryfall gallery of cards mentioned in the episode
The two cards in YMTP that we designed off of

Quick renders of the cards from the episode


Topics and Tidbits
- starting custom cards right after learning to play
- getting into ymtp
- committing the time for a whole set is tough, but ymtp can give a glimpse of that feeling
- there’s no rules on the contents of the pack except for what voters decide they want to aim for
- ymtp leans a bit more towards common/uncommon compared to design challenges or other events
- the “believe” mechanic
- the flying card in the cycle has an edge, even with different costs
- mystical batch
- is there enough flavor here or do we need an extra tentpole?
- redbay shout out
- designing for slot 4 without knowing slot 3
- building towards Countless Reasoners
- rare+common meld pair
- making meld more possible in draft
- … but not too easy. this is a long journey for those spirit librarians
- taking advantage of the “deck can contain any number” clause in the meld trigger
- sorcery feels a bit more epic
- board wipe doesn’t seem like the template
- mass resurrecting self-mill creatures
- when your deck is self-mill, how likely are you to accidentally mill your cool combo card?
- realizing your card needs two clauses that are each two lines and you’re low on room
- how to rare-up a common effect
- on other episodes we’d just handwave the details. here we have to hone the wording!
- gotta make a commmon for the second card
- finding simple effects that make the more sense in your set than any other
- should you put the “hey things are different until end of turn” clause before or after the main effect?
- finding a higher rarity home for a cool rules clause
- allowing flavor to drift a bit from the mechanics
- nailing the flavor text on the first try
- spelling check
- getting the branding right on kill spells
- can’t stop the collaboration