We’ve got Beacon regular IgnitedxSoul, aka Dylan, on the pod this week! The topic is Outpost Zero, a sci-fi horror set, but more specifically we’re diving into some problem draft archetypes in the set. A nice mix of learning about the set and brainstorming ideas for designs!
Check out Ignited’s writing: https://www.dylan-tyler-ward.com
Outpost Zero design presentation: https://docs.google.com/presentation/d/1mwn4p5IkQpkQl8OfvEDczhipO-3knpcvKU-f_o1DeP4/edit?usp=sharing
Ignited’s show notes: https://docs.google.com/document/d/1-QoneS5geoGeuwCPPgbWImeFUz7KOI3V_eAeHiI287Q/edit?usp=sharing
Topics Discussed:
- rakoa, hyperpop, cliques of nylin
- one year goal for a set
- still some tim mouth noises, but less than last week
- growth within a hobby and community
- trick your friends into designing for you
- sci-fi horror
- desperate – have you discarded a card, lost 3 life, or lost a creature this turn
- pulling back on desperate that punishes opponent attacks
- what is stun flavor?
- “fatigue” as alternate flavor to “exert” or “stun”
- improvise as a route to constructed playables
- experiment – Put a +1/+1 counter or add/remove a counter of a type on it already
- experiment on opponents
- assimilate – Flashback a creature by saccing/emerging another creature
- assimilate creatures are artifact symbiotes (sorta vorinclex-y?)
- act of god based design
- parasite infiltration and a plague on your enemy
- B, sac a creature to destroy a creature removal spells
- 2, sac a token to draw
- is it unfun to always just sac my little parasite guys instead of attacking?
- parasites upgrading into symbiotes is still cool/evil
- leaning away from “sac tokens” to enhance the “attack with swarms” message
- RB mercenaries. doom, resident evil, alien, etc
- burly armored mercenaries clashing with 1/1 token flavor
- rewarding tapping pre-combat
- relative fractional costs of tokens… is a food .2 of a card? a 2/2 .9 of a card?
- mercenaries for attacking or for defending?
- mercenaries as a resource
- rewarded for just one mercenary
- what are the factions? what colors are humans mostly?
- basic four factions/groupings are scientists, mercenaries, biomech aliens, escaped experiments
- fatigue is mostly human (except for a horse!)
- too much “protector” flavored creatures lightens the mood too much
- green black self-recursion vs blue black reanimator
- how to make GB creature recursion without building a slow deck
- surveil deck is going to blue green instead of blue black
- desperate doesn’t really work in blue
- specimens and experiment
- finality counter removal tech
- token lover’s paradise
- how to make specimens
- dev process starting with commons, then minimum jumpstart, then gold cards
- looking for a logo!
- respect your elders (urza)
- microset plugs!
- get that Contributor role!
- dylan-tyler-ward.com