Designing Cities w/Amberspire’s Nic Tringali

Cain may be the “first author” of cities, but Juliet and game designer Nic Tringali dive deep into what makes the city, and the city builder, so frequent a fantasy in games and in real life. Along the way they discuss Amberspire, the hit new city-builder that goes live the day this episode releases, and design some brand-new Magic cards!

Find Amberspire on Steam: https://store.steampowered.com/app/3350750/Amberspire/

Cards designed in the episode

Topics and Tidbits

  • Dwarf Fortress II
  • Paper Labyrinths and the linear progress narrative of history
  • Put enough people together, and a city will come out
  • City as an organism, people are like amino acids
  • Magic’s own Ecumenopolis, Ravnica
  • City as identity, color pair as identity
  • North, south, east, west, up, and down all being equal directions of “more city”
  • The origin of the Metroplex: Dallas-Fort Worth
  • What if we kept doing Dallas Forever
  • first reference to Spufford’s Power and Profit
  • The city as home to “the merchant who did not travel”
  • The common synecdoche that England is London
  • Fantasy cities in the mold of Disneyland
  • Post-Marx by being so distant in the future
  • What makes a rural city important? a City Hall
  • The 3rd and 14th biggest US cities
  • Midroll ad for Moontropolis!
  • For card design: Capturing the Exciting, and capturing the Real
  • Durability as real, as a kind of (keyword) substance
  • What if permanents couldn’t leave the battlefield?
  • The Chicago streets and the Paris catacombs
  • Build Up, or
  • Haussmann’s destruction (and renovation) of Paris
  • High concept cities are the most exciting
  • Fiora or Venice with the canals
  • Ravnica as an ecumenopolis & 2-color guild-city
  • Italo Calvino’s Invisible Cities
  • “The supply of women and parasols is infinite”
  • Shoutouts to women
  • There goes the sun
  • Returning to verticality—a real factor in other places, and a fantasy in America with its access to space
  • Developing a new city concept off of its iconic transit
  • Classic Juliet “having fun with homophones”
  • When a workhorse uncommon is a Work Goat instead
  • New counter with rules text!
  • Another “and me with thee hath ruin’d”
  • Ruins for you, ruin-clues for me
  • Check out Amberspire on Steam live today!
  • The City Shapes, The City Assembles (Kostof)
  • Second reference to Spufford’s Power and Profit

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