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Witching Hour Challenge Review, part 1
Spooky season just ended… but out from the shadows jump almost a dozen great warlock submissions! Our listeners are balancing warlock flavor against “lord” mechanics.
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Role Call w/Pat
Pat joins Juliet for a role of a lifetime, rolling to design cards that in turn create new custom Role Aura tokens! Lookout for some spicy red cards, while being careful that your Serpent Warriors don’t Betray you. Do these cards have that certain Je Ne Sais Quoi? Catch Juliet’s new show about Paper Mario…
Card of the Day
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Year of Mechanics + Moxtober Combo! Live Design w/rexxer3
We’ve got three cards to design this week! We pick back up with rexxer3 on their “Year of Mechanics” project, which has official stretched past a whole year due to how many mechanics Magic has! One card per mechanic, and this month there is a special twist. Each mechanic is paired with one of our…
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Design Crossover – Teamfight Tactics w/Shawn Elizabeth Main!
We’ve got a super cool guest for our episode this week! Principal game designer on the new Teamfight Tactics season, Shawn Elizabeth Main!!
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Cube, Coop, and and Collusion at Magic Camp 2026
Our trips to the beach for Magic Camp are always filled with some big swings and fun games. Tim’s friend Keith hops on to the pod to help recap a successful outing full of inspiration for cube, card design, and formats.
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Incarnation Challenge Review, part 1
Our latest challenge asked submitters to submit big, abtract creatures that could fit in a five color cycle. How do you convey vast and unusual in a non-legendary Magic card?
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Rebel Yell! Learn about New Requiem: Crossfire
Learn all about the newest set from the dynamic duo of Redbay and MonoWhiteBorder! Heavy creature focus, lots of combat rewards, and a free spirit of rebellion.
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Marvel Jumpstart Rules, Let’s Talk About Why
We catch everyone up on Jumpstart, breakdown strengths and weaknesses, then go pack by pack in Marvel Jumpstart to get some specific lessons from the designs.
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Juno Challenge Review, part 3
Wrap up our “hatebears” challenge with your best 2 mana 2/2s that slow down your opponents’ strategy. As usual, your submissions drifted from that starting point into some exciting areas.
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Juno Challenge Review, part 2
Continuing our review of your “hatebear” cards, which mix assertive combat with rule-bending counterbalances. These rule-centric cards have HUGE design implications, so stay tuned for, among other things, a review of the layers system.
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Juno Challenge Review, part 1
For June, we asked for your best “hatebear” cards. Small creatures, big roadblocks for your opponents. What different ways can you impede your opponent?
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Sharpie Cube! Change Cards To Your Heart’s Content
Ever want to knock a mana off a creature? Remove a bad drawback from a land? Sharpie Cube is the idea of redacting rules text. Always subtraction, never addition.
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Cooperative Magic Mega-sode!
We go deep on the innovations found in the new TMNT Team Up product, then walk through our community’s pitches for cooperative and multiplayer modes!
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Swamps and Marshes Challenge Review, part 2
Tim and Juliet go on an Adventure reviewing all the submissions and have an Omen for next month’s challenge.














