Tag: pod-timfreilly
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Marvel Jumpstart Rules, Let’s Talk About Why
We catch everyone up on Jumpstart, breakdown strengths and weaknesses, then go pack by pack in Marvel Jumpstart to get some specific lessons from the designs.
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Juno Challenge Review, part 3
Wrap up our “hatebears” challenge with your best 2 mana 2/2s that slow down your opponents’ strategy. As usual, your submissions drifted from that starting point into some exciting areas.
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Juno Challenge Review, part 2
Continuing our review of your “hatebear” cards, which mix assertive combat with rule-bending counterbalances. These rule-centric cards have HUGE design implications, so stay tuned for, among other things, a review of the layers system.
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Juno Challenge Review, part 1
For June, we asked for your best “hatebear” cards. Small creatures, big roadblocks for your opponents. What different ways can you impede your opponent?
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Sharpie Cube! Change Cards To Your Heart’s Content
Ever want to knock a mana off a creature? Remove a bad drawback from a land? Sharpie Cube is the idea of redacting rules text. Always subtraction, never addition.
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Cooperative Magic Mega-sode!
We go deep on the innovations found in the new TMNT Team Up product, then walk through our community’s pitches for cooperative and multiplayer modes!
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Swamps and Marshes Challenge Review, part 2
Tim and Juliet go on an Adventure reviewing all the submissions and have an Omen for next month’s challenge.
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Swamps and Marshes Challenge Review, part 1
This month we pay homage to our nation’s wetlands by reviewing a variety of black mana producing cards. You might be disappointed by only ten cards, but secretly you get the full 20 thanks to adventures, omens, and prepared spells!
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The Baneslayer Cube by Redbay
Baneslayer Angel vs Mulldrifter is a spectrum of on-board presence versus pre-loaded value. This week’s episode is a cube design episode about that tension.
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Popcorn! Playing “Telephone” with Game Design
This week we talk about and design for the “Popcorn” game in our Discord community. Design a card based off of the last card, and the next person designs one off of yours. We go over some highlights from the game, then design a pair of cards ourselves!